![]() You leave behind a trail of frost that Chills enemies. If a Core Skill hits 5 or more enemies, of the Resource is refunded. In addition, when you take damage, drain Resource for every 1% of Life you would have lost instead. ![]() In addition, gain +4 Ranks to all Skills. Lucky Hit: Up to a chance to deal Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. The Butcher's Cleaver Up to a chance to Freeze enemies for 2 seconds. Your attacks randomly deal 1% to of their normal damage. Lucky Hit: Up to a chance to trigger a poison nova that applies Poisoning damage over 5 seconds to enemies in the area. Breaking Stealth with an attack grants Ambush which gaurantees Critical Strikes for seconds.ĭebilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.Ī few Unique armor pieces are class agnostic, meaning they can be used by any class, including Druids ( Unique weapons are all Class-specific). Gain Stealth for 2 seconds when killing enemies with Shred. Your Earth Skills are now also Werebear Skills and Fortify you for. Your base Storm Skills are now also Werewolf Skills. Lucky Hit: Storm Skills have up to a chance to grant 4 Spirit. Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills. Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. Werebear: Your next Werewolf Skill will Heal you for when damage is first dealt. Gain a bonus when you kill with Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. ![]() Claw is now a Storm Skill and also casts Storm Strike at normal damage.
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